Call for Papers

The DISE (Design and Innovation in Software Engineering) workshop aims to attract academic software engineering researchers, designers from various communities and industry practitioners engaged in software engineering innovation and the use of design methods for co-creation and open innovation. How do we innovate in software engineering, meaning how we build and launch on the market new software products, systems and services as well as how do we develop the tools and methods required for their engineering? Innovation by design, design thinking, user experiences design, and design science research are proven methods for innovation. They have the power to supplement existing software engineering design practices. How are they used in software engineering is also a question this first edition of the DISE workshop will aim to address. What are the avenues from cross-pollinating design disciplines and software engineering?

The participans are encouraged to share their experiences about:

  • Design Theories and Methods
  • Open Innovation
  • Living lab as a platform for Software Engineering
  • Innovation and Design
  • Design Methods from elsewhere (HCI, MIS, Open Innovation, Design Thinking, Open Design, User Experience Design)
  • Design and innovation methods and tools to analyze user needs, prototyping, and generating ideas.


Submission

DISE 2017 invites authors to submit any of the two kinds of workshop papers:
  • Research papers (max 7 pages) that describe evaluated research.
  • Vision papers (max 4 pages) that show insights from other fields and how they could be applied to software engineering, or that propose a research agenda with a clear vision of what the future may look like in this area.

Paper Format:Workshop papers must follow the ICSE 2017 Format and Submission Guidelines . Paper submission site: Easychair
  • Accepted papers will be published as an ICSE 2017 Workshop Proceedings in the ACM Digital Library and IEEE Digital Library.
  • The official publication date of the Workshop Proceedings is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of ICSE 2017. The official publication date affects the deadline for any patent filings related to published work.

Important Dates

  • Submissions due: Jan 20, 2017 Extended: January 27, 2017
  • Notification due: Friday, February 17, 2017
  • Camera-ready versions due: Monday, February 27, 2017

Program

Preparation for the workshop

  • Submit 1 slide of statement on what software design is today and what innovation in design is for you to Birgit dot penzenstadler at csulb dot edu, at the latest two days before the workshop
  • Bring a print of your favorite inspiring design, all areas of design are welcome, from Digital Arts, Graphic Design, Interaction Design, System Design, Cars, etc.
  • People are invited to visit and watch videos from Stanford design school and IDEO

Informal warm-up, 08:30-9:00

We display the prints the participants brought of their favorite designs. The aim is to create an inspiring atmosphere of design and innovation. Informal introductions and meet & greet until the official starting time.

Session 1, 9:00-10:30

You said Software Design and Innovation? Why this Workshop?
  • Introduction to the design journey of the workshop (Birgit Penzenstadler)
  • Introduction pitches (1 slide from all participants, 5 minutes max.) including their definition of what software design is today and what they understand as innovation in design.
  • Presentations by authors
    • Shin’ichi Fukuzumi, Yukiko Tanikawa and Natsuko Noda: How to apply human-centered design process (HCDP) to software development process?
    • Latha Murugesan, Rashina Hoda and Zoran Salcic: Using Requirements Elicitation to Design Visualization of Household Electricity Consumption
    • Dan Matheson: A Proposal of Practices, Processes and Models that Enable Innovation Potential
  • Collection of topics and potential research agenda items will be done during presentations, review of those collected notes

Coffee Break, 10:30-11:00

Session 2, 11:00-12:30

Experiencing Design thinking: An interactive workshop
  • The design thinking framework (Birgit Penzenstadler)
  • Design thinking workshop - hands-on session, be ready to get active
  • Discussion: Application of the design thinking framework to software engineering

Lunch break, 12:30-14:00

Session 3, 14:00-15:30

Innovation by Design and Open Innovation
  • Breakout groups on how design thinking methods can be incorporated in the software engineering lifecycle
  • Design thinking applied to scenarios around software engineering practices

Coffee Break, 15:30-16:00

Session 4, 16:00-17:30

Discussion and wrap-up
  • Reporting back conclusions from the breakouts to the full group
  • Preparation and planning for next steps

Evening: Tango Design in the City! Optional socializing together.


Organizers

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Ahmed Seffah

Lappeenranta University of Technology, Finland

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Birgit Penzenstadler

California State University, Long Beach, CA, USA

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Carina Alves

Federal University of Pernambuco, Recife, Brazil

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Xin Peng

Fudan University, Shanghai, China

Committee

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Patricia Lago

Vrije Universiteit Amsterdam, Netherlands

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Krzysztof Wnuk

Blekinge Institute of Technology, Sweden

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David Callele

Experience First, Canada

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Sjaak Brinkkemper

Utrecht, Netherlands

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Xavier Franch

Universitat Polytecnica de Catalunya, Spain

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Jean Vanderdonckt

Université catholique de Louvain, Belgium

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Cleidson Souza

UFPA, Brazil

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Maya Daneva

University of Twente, Netherlands

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Gustavo Rossi

Universidad Nacional de La Plata, Argentina

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Mathias Weske

University of Potsdam, Germany